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Age of wonders 3 dungeon difficulty1/21/2024 ![]() There are very few mechanics that suddenly one shot you with no warning (none that I can think of offhand other than obvious bugs).Īs someone said earlier, there’s no place for selfish specs or glass cannons in PUGs. ![]() There are multiple posts here telling you how to clear these dungeons, without getting 1 shot by working with your group. You didn’t read any of this thread did you? It seems that is all ANet is capable of though, using jacked up damage and spammed 1 shot attacks in place of more interesting mechanics. Having everything in the dungeons hit for massive amounts of damage, even on non-telegraphed attacks, is a laughable design. I’ve played almost all dungeons now and…to be honest…its been a pain…and thats terrible since dungeons are so fresh and well done. Because they got the dungeons just about right. If you guys have a team for doing this, I encourage you to play a couple hours of Dungeons and Dragons Online. I think the best way to fix this is to add Easy, Normal and OMGwhatisthis (current state) modes. Places like Caudecus mansion are just ridiculous, with 25 monsters gang in one place, packed with 200k hp and enough power to kill a toughness build in 4 hits. ![]() ![]() No one wants to go in with strangers and is killing the dungeons. If by any chance you go in with a random group you will end up not finishing it because everybody quits and with 20 coins less in repairs. Death should not be a requisit for a dungeon.Īnd for worse, that is the advance strategy. That is very dissapointing and frustrating in my opinion. Do this n times and they will eventually die. The only strategy is to do some damage, die, and rush back. ![]() I find myself fighting these gangs that simply steam roll you. As most of you know, due to the insane state of dungeons right now, it is impossible for all players to complete a dungeon without dying at least a tonelade of times. ![]()
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